EBOOK:
Software empowers business strategy. In this e-guide we explore how to deliver new software-powered functionality for continuous business improvement.
EGUIDE:
The National Museum of Computing has trawled the Computer Weekly archives for another selection of articles highlighting significant articles published in the month of June over the past few decades.
EZINE:
In this week's Computer Weekly, the Post Office IT scandal inquiry continues to reveal shocking details – we review the latest evidence. We examine progress of the roll-out of fast broadband across the UK. And as the Online Safety Bill returns to Parliament, we look at the arguments about how to keep the internet safe. Read the issue now.
EGUIDE:
Adopting a microservices approach to application development is increasingly considered an essential part of any bid to modernise the legacy IT setup an organisation relies on.
WHITE PAPER:
Access now for the 5 major reasons test and QA need application performance diagnostics in order to keep up with the demand for quicker software delivery.
INFORMATION CENTER:
Learn how the IBM Rational® Workbench for Systems and Software Engineering supports the collaboration, workflows, tasks, and management of the work products essential to systems and software engineering.
EGUIDE:
This expert e-guide from SearchSecurity.com sheds light on how fostering harmony between security and software development teams can ensure application protection early on.
WHITE PAPER:
As Agile is embraced by development organizations everywhere, the need to produce clean, maintainable software quickly is great. To achieve development agility, developers must maintain velocity, eliminate bug debt, and focus on peer interaction. Read this paper to learn how to automate time consuming development activities to boost productivity.
EGUIDE:
This e-guide examines organizational and team challenges of implementing the agile process. This e-guide also will detail how to scale agile software development to large organizations by scaling agile practices and agile work; how to transition small and large development teams to Scrum; and more.
TECHNICAL ARTICLE:
In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.